Hi Joe!
Just a
little background on our traditional Maori games. I teach PE at Kerikeri High
School (NZ) and we have adapted many of our traditional games into the school
environment. There is an entire Maori physical education concept, in NZ
schools, based around traditional movements and values called “Te Ao Kori” (The
world of Maori movement) – this has been revised from “Te Reo Kori” (The
‘language’ of Maori movement). We make most of our own traditional equipment,
so it has a desirable cost/benefit ratio! I have included just games termed
“tupea”, and if these are suitable I could send through rules for several of
the more physically oriented traditional sports/games.
I
appreciate the content on your web site, it is chock full of interesting and
varied activities – I hope the games following will also have some
contribution.
Regards
Harko Brown
The Process
of Revival (A smidgen of sociology for your interest)
Traditionally
hapu (extended families) lived on and around ancestral papa kainga (marae villages),
which were the stimulating environments - the ‘hotbeds of creativity’ – in
which games, and their artefacts, were devised and developed. Some hapu prized
one game above all others - they would become expert practitioners of it and
become kaitiaki (guardians) of ‘their’ special game and would weave it into
their whakapapa (genealogy) - through legends, korero, play, rock art,
carvings, tukutuku, raranga, tattoo and in other traditional ways. Conversely
some hapu would effectively ‘bar’ games that an enemy tribe played or created,
or they would hybridise their own version of that game and construct
genealogies that were relevant to them. To comprehend the huge variety of games
played by Maori in pre-European times one needs only to read the valuable accounts
of ethnographer Elsdon Best. He researched, albeit by contentious methods, over
one hundred Maori pastimes from within a few hapu (village) enclaves
predominantly within the Tuhoe (central
NGA TUPEA:
Following
are a tiny selection of the many games that incorporate ‘
calculation, mental alertness and
memorizing-powers’. Because tribes throughout NZ have different dialects, kawa,
tikanga and traditions the names for such games collectives can also differ.
Some areas place such games in a category called ‘kai’ - this term also
encompasses fast imitation movement games and puzzles. The term ‘kai’ means
‘food’ in Maori language – ‘kai’ in this games sense is used to describe ‘food
for the mind’. However ‘Tupea’, derived from a game of the same name, has
become the most popular term for describing all games that require abstract cognitive ability
and ‘intelligence’.
Tupea:
This is
an information transmission game. One player holds a specially shaped rock and
gently twists, turns or tugs a fine knotted flax rope (the ‘tupea’), as it is
deftly pulled by their partner (who is blindfolded), over the rock’s long (15 –
20cm) slit groove. The rope (or tupea) cannot be taken off the rock and is
always in motion, whether in one direction, or in a ‘back-and-forth’ movement.
Elders devise the messages that the players send to each other. The object of
the game is to pass a ‘secret’ message to your ‘blind’ team mate using the rope
and rock only (no noise or other communications permitted!). She then ‘feels’
the vibrations, rope tensions and twists and through deciphering the
pre-arranged coded ‘moves’ then guesses aloud what the message is or whispers
it to one of the kaumatua (elders) for acknowledgement. Messages could be
single words, well known proverbs, instructions or intricate storylines – the
more skilled players, who devise and learn hundreds of ‘coded movements’, are
set more difficult messages to encode and decipher. Players are usually in
teams of two, however there are many common game
variations and some competitions have player rotations (in teams of 10 or more)
and time limits. Such games as tupea were played extensively in pre-European
times by those tribes people who were charged with
memorising their tribal knowledges.
PE adapting: have students find suitable
rocks in an outdoor environment – they can be found ‘ready made’ or suitably
‘soft’ rocks could be shaped. These could be ‘stored’ in a decorative rock
garden around the school somewhere. Rocks can be ‘personalised’ (decorated), so
there is scope for inter-curricula co-operation between faculties. Have
students pair off (or get into small groups) to devise their own codes. Have a
list of ‘key words’ that will be used in the phrases – start simple, have them
just transmit one word at a time initially, then advance to 2,3,4
at a time….. In the gym tables can be
setup along the centre line, for the problem solvers, and the rest of the group
can do sprints as a method of time control for the opposing team. Huge
letter/word cards and large boulders can also be integrated into this game – so
the options for combining mental and physical activity are numerous.
Mu Torere:
The game
is played by two players on a ‘papa takaro’ (games board) or scribbed into clay
or sand on the ground. There are usually 8 kewai (points) on a board, shaped
like an 8-pointed star, although some tribes played with over 40 kewai, and
always 1 putahi (centre). On the 8 point boards each player has 4 pieces
(usually distinctly coloured stones). Each player gets to start with all their
pieces on one half of the board, placed on the 4 kiwai (points). The first move
always has the starter moving one of their outer pieces into the putahi
(centre). Each player then moves one piece at a time alternately, if a piece is
on one of the kewai (points) it can be moved onto the (empty) central putahi or
onto one of the two (empty) flanking kiwai – if a piece is on the central
putahi it is moved to the vacant kewai. You cannot jump over another piece nor
have more than 1 piece on a kiwai or in the putahi at the same time. The object
of the game is to move your pieces into such positions as to prevent your
opponent from being able to move.
Gym / court adaptation: The game can also
played by 2 teams of 4 people on a large marked court (usually about 3metrs x 3
metres). Simply markout, with chalk or paint, an 8 pointed star with a centre
spot. Alternatively 8 hula-hoops can be placed around a central one.
Whai:
Whai, or
string games (cat’s-cradle), ‘told’ stories and legends through successive
hand, finger, teeth, arm, feet and multiple person manipulations. The ropes
were manufactured from harakeke (flax) and ti (cabbage tree).The imagination of
the audience transformed simple and intricate designs endlessly into ‘vivid’ mental
images of the objects being depicted – for example, sacred mountains,
landmarks, great eagles, Gods, heroines & heros! The patterns would be
created in sequences to create ‘moving
picture’ storylines, for example to illustrate The Legend of Rahi the whai
story tellers would conjure up images of Rahi’s Manu Tangata, Ti Ara’s fern
leaf trail, the ‘melting’ forests, the scorching suns and mountainous
explosions. Players would swap patterns amongst themselves, and during
inter-tribal feasting, young and old alike, would be engaged in pattern &
technique exchanges – difficult patterns would be collectables and could be
swapped for 3 or more simpler designs. Once learnt and practiced, the designs
became second nature, and a repoitre exceeding 100 patterns was common. Top
exponents would pride themselves on completing patterns with speed and fluidity
– especially during story telling. Teams of 3 or 4 people would also do ‘big
screen’ productions..
Although
early settlers also had a long European string game history, they record in
amazement the ‘superior’ patterns of the ‘Natives’ and the speed and dexterity
of their movements.
The PE adaptation is very simple – have
students group into 2s, 4s ….or 10s. Give each group a short string band (about
2metres long) and a much longer rope band (10 – 20 metres long). They problem solve large group designs from
their small hand held one.
Manu Kopua:
All kite,
or Manu Tukutuku, activities held a special place in Maori sports history. The
selection of raw materials for the kite making, reciting appropriate karakia
and waiata, constructing, flight testing and learning to skilfully manipulate
(‘fly’) kites to a high standard was an artform much valued in pre-European NZ.
The kite masters knew how to spin, rock, stall, bank, trick and turn their
kites in light or strong winds. Visualisation and the application of a wide
range of flight principles were vitally important attributes to gaining a
‘feel’ for the kite and having the ability to successfully control and
manoeuvre it. In ancient times Maori would use kites to supply food and water
to besieged allies, to power waka on fishing expeditions, to ‘fire-bomb’
villages, during initiation rites and to lift people up off the ground. Games
with Manu Kopua were invaluable training for such kite uses. Ingenious games and
associated artefacts were created to reflect the environment Maori lived in and
to show off the kite operators skills and their design
abilities. The game called Manu Kopua is played by converting any type of kite
into one that has a ‘ki’ (small egg carrying kete or bag) attached to the
underside of the kite. A large egg, or egg like object, is then placed in the
ki (bag). The kite operator then flies their kite as high as they dare and then
skilfully manipulates the kite to tip the egg out of the ki (bag/undercarriage)
and tries to catch it before it hits the ground. Sometimes the catching is done
in teams. Some kite designs are fitted with special attachments, such as double
ropes, that help to release the egg by ‘tripping’ the ki in flight. Manu Kopua was
very popular and the associated games varied immensely. Sometimes pebbles were
placed in the ki and the kite was flown over a target to see if it could be hit
or teams of catchers would see how many of the pebbles they could catch. During
Matariki festivals sometimes Manu Kopua were flown at night with their ki
filled with protectively encased embers, and these would be released at a high
altitude to cascade earthwards like a meteor shower.
PE method: have students construct kites with a
‘tripable’, or releasable, under carriage. Timing or flight controlled
‘trippers’ can be installed or a system of double ropes used - this is usually
done by attaching the kite to a heavy main rope and having a fine nylon string
attached to the under carriage. There are two ‘double rope’ methods – a) have
the fine string attached directly to the under carriage or kite so that the
‘payload’ can be dropped b) ‘snake’ the
fine string along the heavy rope using ringlets (Maori use a ‘gadget’ called a ‘karere’
to do this). Ofcourse today there is always the option of installing a remote
control triggering device! Many activities can be devised - from catching to
target games.