AGE GROUP: Grades 6 and up
Numbers: Minimum of 3 field players per team and 1 "goalkeeper"(2
goalies are better)
OBJECT: To use space and movement to complete a certain number of passes
to teammates before chipping the ball up in the air for a goalie to
Give your students a designated playing area. An ideal number of
players per team is 4. The goalies are neutral and play for either
team. Players use the dribbling and passing skills they have worked on
in previous classes. Again the object is to complete a designated
number of passes(I usually say 3 or to be tougher everyone on the team
must touch the ball). After the passes are completed the ball must be
chipped up to a goalkeeper for him/her to catch. This scores a point
for the chipping team. Remember...goalies are neutral. Once the goalie
catches the ball he/she must then distribute the ball back to the
scoring team using a roll or throw.
Players may try to jump up and head the ball away from the goalie for
defense. If the ball goes out the opposing team will put the ball back
in play with a throw-in. Players may only use feet, with the exception
of the goalie. Games are played to 10 points.
-Players must constantly move to help out teammates
-This game requires moving to space, support, and communication among
-Goalkeepers must move to space and to receive the ball as well.
-Players may dribble the ball as long as they want, however passing is
-Defensive marking and help is also stressed.
-GET YOUR TOE AND FOOT UNDER THE BALL FOR A MORE ACCURATE CHIP
-MOVE CONSTANTLY TO THE OPEN SPACE
-PLAY OFFENSE AND DEFENSE SO AS TO KEEP POSSESSION OF THE BALL(TO SCORE
-PLAY A HANDBALL VARIATION FIRST TO HELP WITH SPACING AND MOVEMENT
(IN ORDER TO SCORE YOU MUST TOSS A BALL TO A TEAMMATE TO HEAD TO A
"GOALIE" TO CATCH)
-Players get only one or two touches
-Higher number of pass completions
-Points scored for splitting the defense(passing between two
defenders...remember defenders should defend using a stack formation and
defending the most dangerous players) .
-Goalkeepers are stationary Return to
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